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Jon Radoff
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Jon Radoff is an American , and . His work has focused on online communities, Internet media and . He is CEO and co-founder of Beamable, a Live Game services platform that enables the creation of online games based on Unity.

Radoff began his career when he dropped out of college to found NovaLink, an early internet service provider. Online Company SparkForge Formed, Coins 'MSOGs', GamaSutra, September 22, 2006 In 1991, while at NovaLink, he created Legends of Future Past, one of the first commercial .

In 1997, he founded Eprise Corporation, a creator of Web content management software.Ed Scannell, InfoWorld, February 11, 2000, "Eprise CTO guides businesses through Web maze," Jan Stafford, VARBusiness, May 23, 2000, "Eprise CTO Jon Radoff: Content Rules," http://qa.varbusiness.com/article/showArticle.jhtml;jsessionid=EWVN4KK5M2VEKQSNDLUCKHA?articleId=18809992 Eprise went public on the stock market in 2000 Eprise Expected To Rocket On Offering, Forbes, March 22, 2000 and was acquired by Divine Inc. in 2001.http://www.prnewswire.co.uk/cgi/news/release?id=77801 Divine closes acquisition of Eprise Corporation, Divine Inc. press release, December 5, 2001

On September 21, 2006, Radoff founded , a company that developed social gaming communities and a videogame advertising network. GamerDNA company website GamerDNA is now part of .

In March 2010, Radoff started a new social game company called Disruptor Beam that built games for Facebook.Rodney Brown, Mass High Tech, Radoff surfaces at Facebook game maker Disruptor Beam Scott Kirsner, Boston.com, Vidgame couple build new venture around 'social gaming' trend In February 2013, the company released Game of Thrones Ascent. The company ultimately sold its games to other publishers, underwent a reorganization, and relaunched as Beamable.


Writing
Radoff wrote Game On: Energize your Business with Social Games, which was published by Wiley in 2011. The book discusses social games, which Radoff views as a 5,000-year-old phenomena, and how games can be applied to businesses to make them more engaging and profitable. Radoff is generally critical of the trend, and explains to businesses that they must incorporate story and immersion into their businesses if they really want to take advantage of the unique engagement offered by games.

Radoff's blog, Metavert Meditations, contains his writing on subjects including games, internet, metaverse, AR/VR, blockchain and artificial intelligence.


Early career
Radoff lived in Northborough, and was a 1991 graduate of Algonquin Regional High School. During his high school years, he developed Space Empire Elite, a bulletin board system strategy game for BBS systems. Much of the money Radoff earned from Space Empire Elite and his other Atari ST game, Final Frontier, later became seed capital which he used to start the company NovaLink.

Later authors who maintained or contributed to SEE include Jurgen van den Handel, Steven P. Reed, Carlis Darby, David Pence, Doc Wynne, David Jones, and Dick Pederson. Also while in high school, Radoff purchased the rights to port the BBS software StarLink, which supported , to the ; Radoff named the ported software Paragon BBS. After a brief time studying at Worcester Polytechnic Institute, Radoff dropped out to form his first company.


Games
The games developed, co-developed and/or directed by Jon Radoff:
Space Empire Elite 1987Classic for Atari ST. Later released/ported for Amiga, VAX, PC and many other computers.

Final Frontier1988 for Atari ST
Legends of Future Past1991Multiplayer interactive fiction game played on Tymnet, Network
Cyber Corp1993Multiplayer online tactical strategy game
True Pirates2011Social network game set in the Golden Age of Piracy
50 Cent Blackjack2012Social network game in connection with 50 Cent
Game of Thrones Ascent2013 based on Game of Thrones
Star Trek Timelines2016 based on
The Walking Dead: March to War2017 based on The Walking Dead
Archer: Danger Phone2020 based on the FX Series Archer


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